George Polar

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George Polar

Post by Ssbmfreak36 on Sat Aug 29, 2015 3:50 am

George Polar/Level 0/Class None(Currently)/Advance Class N/A



STR 8 (-2)
CON 10 (+/- 0)
DEX 13 (+2)
INT 12 (+1)
WIS 8 (-1)
CHA 13 (+2)

HP - 50

Description: A tall man of his late twenties, George wears a red vest, grey t-shirt, and brown cargo pants as his general attire.  Across his waist is a multi-purpose fanny pack that carries various medicines and his pokeballs.  His hair is a distinct bleached blonde, with a clean shaven face.  Normally, he'd stand out in a crowd but he tends to do his best to hide away and not be noticed.  George is a cautious and calculating man, traits stemmed from his time as a former Team Rocket member.  The death of someone he held truly dear to him on mission caused him to go AWOL, leaving behind almost everything he had built up.  A changed man in not only attitude, but identity, George has a grudge against anything Team Rocket.

And he's on a mission to ensure they fall.



Inventory: 1100, unlimited Regular Pokeballs


Last edited by Ssbmfreak36 on Sat Sep 12, 2015 12:42 am; edited 3 times in total

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Re: George Polar

Post by Ssbmfreak36 on Sat Aug 29, 2015 4:03 am

Piplup - Jackson - Rash Nature - Level 11 - Male


260/2000XP to next level

Abilities

Ability 1: Torrent

Boosts Water type moves damage upon reaching critical HP.

Ability 2: Klutz

The Pokemon with Klutz may drop held items, at-will, as a Free Action, even if they have Status Afflictions. The Pokemon may also hold an item, and ignore any effects the item has.

Base StatsCurrent StatsDerived Stats
Hit Points57HP32
Attack57
Defense57Attack Evasion1
Special Attack811
Special Defense45Special Evasion1
Speed44Speed Evasion0
Moves

NameTypingPhysical/SpecialDMGFrequencyAccuracyRangeEffects
PoundNormalPhysical1d12+6At Will2MeleeNone
GrowlNormalNANAAt WillNARanged (5)Creates a 5-meter burst, lowering all legal target's attack 1 combat stage
BubbleWaterSpecial1d6+3At Will2Ranged (8 )Lowers the target's Speed on a 16-20 during Accuracy Check
Water SportWaterEffectNoneEOTNone4 metersCreates a Coat that resists Fire moves. Can target Self.


Last edited by Ssbmfreak36 on Sun Sep 13, 2015 3:12 pm; edited 4 times in total

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Re: George Polar

Post by Admin on Sat Aug 29, 2015 4:05 am

Seawaddle - Cecillia - Stoic - Level 10


80/1,500XP to next level

Abilities

Ability 1:  Overcoat

The Pokemon does not take damage from any Weather that would normally cause it to take damage. The Pokemon is also immune to the Moves Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, and Stun Spore.

Ability 2:  Overgrow

Increases damage from Grass moves upon reaching critical HP.

Base StatsCurrent StatsDerived Stats
Hit Points57HP31
Attack57
Defense79Attack Evasion1
Special Attack44
Special Defense68Special Evasion1
Speed46Speed Evasion

Moves


NameTypingPhsyical/SpecialDamageFrequencyRangeEffect
TackleNormalPhysical2d8+6At WillMeleeDash
String ShotBugNANAAt Will6 Meter Column (2 meters wide)All legal targets lower their speed 1 stage. If hit by String Shot 5 times or speed lowered 6 stages total, they become Trapped
Bug BiteBugPhysical2d10+8Every Other TurnMeleeConsume's target held consumeable item as if user ate it instead. 


Last edited by Admin on Sat Sep 12, 2015 1:28 am; edited 1 time in total

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Dirk - Joltik - Mild

Post by Ssbmfreak36 on Mon Aug 31, 2015 5:43 pm

 Dirk - Joltik - Mild - Level 10 - Male


Level 10 - Bug/Electric

0/1500xp to next level

Abilities

Compoundeyes

User needs -3 to pass any Accuracy check

Swarm

Upon reaching critical HP, boosts the power of Bug type moves



BaseAddedTotalDerived
Hit Points516HP28
Attack516
Defense314Physical Evasion0
Special Attack8311
Special Defense516Special Evasion1
Speed7310Speed Evasion1
Moves



NameTypingPhysical/SpecialDMGFrequencyAccuracyRangeEffects
Leech LifeBugPhysical1d6+1Every Other Turn2MeleeHeals 1/2 the HP damage done.
ScreechNormalEffectNAEvery Other Turn4Ranged (4)Creates a 5-meter burst, lowering all legal target's defense 2 combat stages
Spider WebBugEffectNAPokemon Center5Ranged (5)Spider Web cannot miss. Target becomes Trapped.
Thunder WaveElectricEffectNAPokemon CenterRanged (6m)Thunder Wave cannot miss. Target becomes Paralyzed.
String ShotBugEffectNAAt-Will3Ranged (6)String Shot creates a Column 2-meters wide. All Legal Targets within the Column lower their Speed 1 Combat Stage. If a target is hit by String Shot 5 times within 5 rounds of combat, they are Trapped. If a target’s Speed Combat Stage has already been lowered 6 times, String Shot Traps them.



Last edited by Ssbmfreak36 on Sun Sep 13, 2015 3:22 pm; edited 4 times in total

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Re: George Polar

Post by Ssbmfreak36 on Wed Sep 02, 2015 1:29 am

Pidove - Renegade - Brave - Level 12 - Male


Level 12 Flying/Normal

600/3000xp to next level

Abilities

Ability 1: Super Luck

The Pokemon's hits are Critical Hits on Accuracy Checks of 18-20.  If move already has an extended Critical Hit range, Super Luck extends that range -2.  I.E: A move has 18-20 Critical naturally, Super Luck will extend that to 16-20.

Ability 2: Big Pecks

The user cannot have its Defense Stat lowered.  The user cannot have its Defense Combat Stages lowered.

Base StatsCurrent StatsDerived Stats
Hit Points59HP39
Attack811
Defense510Attack Evasion2
Special Attack45
Special Defense33Special Evasion0
Speed22Speed Evasion0
Moves

NameTypingPhysical/SpecialDMGFrequencyAccuracyRangeEffects
GustFlyingSpecial1d12+6At Will2Ranged (10)If Target is airborne, Gust can hit, ignoring Range and deals 2d6 + 16 damage instead
GrowlNormalNANAAt WillNARanged (5)Creates a 5-meter burst, lowering all legal target's attack 1 combat stage
LeerNormalEffectNAAt Will2Ranged (5)Lowers the target's Defense by one combat stage
Quick AttackNormalPhysical1d12 + 6At-Will/Interrupt2MeleeIf foe declares an attack, you may instead use Quick Attack on their turn before their move resolves.
Air CutterFlyingSpecial2d10 + 8At-Will2Ranged (8 )Air Cutter is a critical hit on Accuracy 18-20


Last edited by Ssbmfreak36 on Sun Sep 13, 2015 3:23 pm; edited 4 times in total

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Cecillia - Seawaddle - Stoic

Post by Ssbmfreak36 on Sat Sep 12, 2015 1:28 am

Seawaddle - Cecillia - Stoic - Level 10 - Female


1080/1,500XP to next level

Abilities

Ability 1:  Overcoat

The Pokemon does not take damage from any Weather that would normally cause it to take damage. The Pokemon is also immune to the Moves Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, and Stun Spore.

Ability 2:  Overgrow

Increases damage from Grass moves upon reaching critical HP.

Base StatsCurrent StatsDerived Stats
Hit Points57HP31
Attack57
Defense79Attack Evasion1
Special Attack44
Special Defense68Special Evasion1
Speed46Speed Evasion

Moves


NameTypingPhsyical/SpecialDamageFrequencyRangeEffect
TackleNormalPhysical2d8+6At WillMeleeDash
String ShotBugNANAAt Will6 Meter Column (2 meters wide)All legal targets lower their speed 1 stage. If hit by String Shot 5 times or speed lowered 6 stages total, they become Trapped
Bug BiteBugPhysical2d10+8Every Other TurnMeleeConsume's target held consumeable item as if user ate it instead. 


Last edited by Ssbmfreak36 on Sun Sep 13, 2015 3:23 pm; edited 1 time in total

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Re: George Polar

Post by Ssbmfreak36 on Sun Sep 13, 2015 3:21 pm

Cottonee - Salem - Sickly Nature - Level 8 - Female


0/800xp

Abilities

Ability 1: Chlorophyll
While in Sunny weather, users speed stat is doubled.

Ability 2: Prankster
Once per day, the user may have all attacks with a non-damage value have the Interrupt quality(usable on the opponent's turn)for the rest of the encounter.

Stats

BaseAddedTotalDerived
Hit Points314HP20
Attack314
Defense606Physical Evasion1
Special Attack639
Special Defense505Special Evasion1
Speed7310Speed Evasion1

Moves

NameTypingPhysical/SpecialDMGFrequencyAccuracyRangeEffects
AbsorbGrassSpeciall1d6+3At-Will2MeleeAfter dealing damage, gain HP back equal to 1/2 damage dealt
GrowthNormalEffectNAAt-WillNASelfRaise both Attack and Special Attack by 1 Combat Stage each(25%).  If Sunny weather, double the amount of Stages gained.
Leech SeedGrassEffectNAPokemon CenterNA6 MetersAt the beginning of target's turn, they lose 1/8th of their Full HP, no reductions.  Leech Seed gains the user HP equal to the amount lost.  Lasts until target is fainted or returned.  No effect on Grass types.


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Re: George Polar

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